Version 4.0.0 Major Update
February 18th, 2026
Overview
This update reworks modpack progression with a new main questline, gamestages, secret quests, and many balance changes.
Gameplay Changes
- Added gamestages and a main questline, including secret quests
- Added Croptopia
- Added Gensokyo Delight
- Added new ingots, including Refined Diamond Ingot
- Added True Darkness
- Added Better Combat
- Added season and humidity data to all crops
- Added Oritech
- Added PCBs
- Added Tyz's Skills
- Removed Toolbelt
- Removed the direct bread recipe in favor of dough into bread
- Removed SnowUnderTrees
- Removed Extreme Reactors
- Removed Player Reviving
- Removed Capyskilling
- Unified ores, materials, and food
- Adjusted water flowing speed
- Adjusted many recipes
- Renamed diamond tools, armor, and weapons to use the Refined prefix
- Balanced most weapon, tool, and armor stats
- Bonemeal now has a chance to fail depending on the season and humidity
- Crops now have a chance to die depending on the season
- Fixed some duping exploits
- Maids can no longer use a shield while using two-handed weapons
- Improved Blast Furnaces now have their own recipes
Create
- Removed Create: Enchanting Industry
- Removed Create: Numismatics
- Removed Create: Dragons Plus
- Removed Create: Ultimate Factory
- Removed Create: New Age
MineColonies
- Added the Marketplace, where you can trade warehouse stockpiles with travelers for currency
- Added the Train Station, allowing resources to be imported from or exported to connected colonies
- Added the Resort, which can bring in more visitors
- Added Outposts, allowing you to claim areas away from your main colony
- Added Capy Coins as currency
- Made University Research almost instant
- Increased University Research costs
- Removed Easybuilding
- Added sawdust as a byproduct from the Architect Cutter and MineColonies Carpenters
Version 1.2.0 Update
November 29th, 2025
Progression Changes
Tech mods have been reworked to follow a stricter progression path:
MineColonies → Immersive Engineering → PneumaticCraft → Mekanism / Refined Storage
Existing tech items were not removed, but new tech progression is now much more
challenging. Players who want to restart their tech progression may request
resource reimbursement.
Balance Adjustments
- Rebalanced Supply Ship and Supply Camp recipes
- Updated tech recipes for better progression pacing
Additions
- Added a Capybara Spawn Egg crafting recipe
- Added CC: Tweaked
Removals
- Removed crafting recipes for the PneumaticCraft Minigun, Sentry Turret, and Smart Missile
- Removed PneumaticCraft villager trading
- Removed DiscCord
Version 1.0.0 Initial Release
November 25th, 2025
Overview
Capyland launches as a medieval and colonization-focused modpack built around
MineColonies progression, with structured advancement into light late-game
technology and Touhou-inspired flavor (including capybaras).
Core Gameplay
- MineColonies-driven progression
- Medieval equipment, decoration, and world systems
- Gradual introduction of structured technology
Included Tech Mods
- Immersive Engineering
- PneumaticCraft: Repressurized
- Create
- Mekanism
- Refined Storage
Notable Mods
- Epic Knights: Shields, Armor and Weapons
- Capybara
- ParCool!
- Yes Steve Model